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Anno 1800 wiki fishery
Anno 1800 wiki fishery









anno 1800 wiki fishery
  1. #Anno 1800 wiki fishery mod
  2. #Anno 1800 wiki fishery mods
  3. #Anno 1800 wiki fishery code

The better you meet those needs, the more people will fill the houses of your village.

anno 1800 wiki fishery

You’ll need acres of potato fields that can be distilled into schnapps, while also ensuring all farmsteads are within staggering distance of a pub. But to make them happy, you need to ply them with alcohol. Farmers, for example, simply require clothes and fish to subsist. Each “class” of person has a different set of requirements that you need to meet.

anno 1800 wiki fishery

Progress is Anno is predicated upon two things-population growth and meeting the needs and wants of your citizens. In its early stages, Anno 1800 is a straight-up city-builder. rdm files and made modding possible.Workers are considerably more particular in their needs and wants, going so far as to demand soap, the fops. Huge thanks to all these pioneers of anno modding who figured out the intricate details of. įurthermore, there's a helpful community of modders.

#Anno 1800 wiki fishery code

Īnd thankfully, getting your assets in game is also easy, thanks to Jakobs VS Code Plugin. You know a little bit about blender or are willing to dive into it? Then I have good news for you: Making your own in-game assets is relatively easy.

#Anno 1800 wiki fishery mod

I don't know if the AI can handle it.Īdds an ornamental loading pier (both straight and diagonal) that fits nicely with my other mod here Small and Diagonal Quays Advertisement :-) The diagonal depots have almost no blocking, this allows you to place them relatively freely, yet you must also be careful to not build weird looking things.

anno 1800 wiki fishery

(For the Old World, the New World, Enbesa and the Arctic) Long (looks much better if you have long ships like clippers).With appropriate variations (feedback units) for OW, NW, Enbesa. They are variations of the normal/advanced pier, so no extra building. So I made these smaller pier that do not have a big building and thus fit into any harbor you can imagine. It just doesn't fit nicely in my harbors. Personally, I find the default pier in Anno 1800 quite. Both have a production time of 30s.Īlso adds an bigger version of the OW butchery with a production time of 10 seconds. The old world variant employs workers, the new world one jornaleros. The cattle then needs to be butchered at a butchery before its meat can be processed.Īdds two 3d models for the butchery (NW/OW). meat? Then this mod is for you: Cattle farms now produce cattle instead of meat. Cattle Needs to be Butcheredĭon't you find it a bit weird that a pig farm produces pigs while a cattle farm produces. Thanks to Jakob for making the flour mill ground decal and the wonderful modular ground decal package. Industrial Cattle Farm, produces cattle (requires a silo supplied with Corn + Grain), allows the production of milk from cattle using the 'fertilizer' module.*It requires both the Cattle needs to be butchered mod and Jakobs Shared Goods. Industrial Pig Farm (requires a silo supplied with Corn + Potatoes gets a -1000% productivity debuff unless it is supplied with food)Īdditionally, there is a cattle version of the pig farm.Sausage Factory: 6 sausages per minute.Large Steelworks: 2 steel beams per minute, can be improved with electricity.Large Steel Furnace: 4 steel per minute, can be improved with electricitiy.2 Variations, one with asphalt and one with grass & dirt ground. Advanced Sailmaker: 4 sails per minute.Advanced Sawmill (Old World and New World): 12 timber per minute.Large Schnapps Destillery: Produces 6 schnapps per minute.Large Bakery: Produces 3 bread per minute, can be improved with electricity.Electrical Flour Mill: Produces 12 flour/minute, requires electricity.Produces a total of 12 work clothes per minute, but requires electricity for this. Uses the 3d model of the advanced cotton production, but with the framework knitter texture. Textile Factory: Produces work clothes.With its big trawler, it produces 4 fish/minute, but in contrast to the normal fishery, it can also benefit from electricity. There are two seperate downloads, one contains the fishery and the other everything else. To balance this, the new factories are more expensive and all require worker-workforce instead of farmers.Īll buildings have 3d models and animated workers. This mod fixes this problem by introducing advanced production chains, unlocked at the artisan level, that allow you to produce much more goods with fewer (but larger) buildings. Yet in the game, we cannot industrialize the low tier goods production and instead have to place down thousands of them. Industrialized Low Tier Production Requires:Īnno 1800 is all about the age of industrialization.

#Anno 1800 wiki fishery mods

  • Download the repository and place the mod folders into your anno mods folder (alternatively: use your mod manager)Īlternatively, you can use the iModYourAnno Mod Manager.
  • For screenshots, I refer to their respective Nexus pages.











    Anno 1800 wiki fishery